Habilmind > Habilmind Programs and Workshops > Screen Overuse Prevention Workshops

Screen Overuse Prevention Workshops

For students and families

The workshop program for preventing screen overuse is the perfect complement for working with students during tutor sessions and with families after administering the Screen Overuse Questionnaire.

.




















What does your school obtain from this tool?

01

Prevent

Key factors that significantly impact children's and adolescents' mental health.

02

Avoid

The negative effects of improper screen use on academic performance.

03

Promote

Responsible engagement with modern forms of entertainment and communication.

Problems you prevent (or mitigate) when implementing the Screen Overuse Prevention Workshop


1.Problematic screen use:

  • The workshops raise awareness of the risks of excessive screen use and provide strategies for responsible usage.
  • By teaching students to self-regulate their use of social media and video games, the likelihood of developing problematic screen habits is reduced.


2.Sleep disturbances:

  • The workshops address the impact of screen use on sleep and offer guidelines for establishing healthy disconnection habits before bedtime.
  • Educating students and their families on the importance of limiting screen time before bed helps prevent sleep disorders associated with excessive screen use.


3.Sedentary lifestyle and passive leisure:

  • The workshops promote a balanced approach to screen time, encouraging students to engage in physical activities and active leisure.
  • By raising awareness of the risks of a sedentary lifestyle and fostering a more active way of life, the workshops help mitigate the negative effects of excessive screen use on students’ physical and mental health.

TOOL INDICATORS

Workshop methodology


Through an active methodology where the entire class participates simultaneously, the program is carried out through the following steps:

Time

A one-hour tutor session is conducted with the entire class group.

Active methodology

Students participate individually, in small groups, or as a whole class.

Individual reflection

Students complete individual worksheets before sharing their thoughts with the group.

Family involvement

A session is included for families, covering the same content being addressed with students.

Starting Age

From 5th and 6th grade of primary school through secondary education.

Audiovisual Material

Includes a presentation and videos to support classroom discussions.

Self-Guided

Teachers receive self-explanatory guides with all necessary instructions to deliver the session.

On which platforms of the Habilmind Ecosystem is this tool available?

Infographics

Infographic - Video Games: 10 Tips for Safe Gaming

Self-regulation workshop on video games... Read more

   

Infographic - Video Games: 10 Tips for Managing Screen Time

Tips for managing video game time... Read more

   

Infographic - Video Games: 10 Tips for Communication in Video Games

Tips for effective communication in video games... Read more

   

Share by: